Developed by: Obsidian Entertainment
Published by: Square Enix
Reviewed on: 17th July, 2011.
Presentation: The graphics, effects and sound are very advanced and contribute a great deal to the game. Objects, characters and environments are rendered beautifully and the spell effects, while not the most amazing I’ve seen, are certainly exceptional.
Atmosphere: The first stumbling block is the atmosphere. You won’t feel like you’re saving the world in a truly epic tale or just a small part in something much larger. You’ll feel like you are stumbling through the same trite fantasy scenario that could have could from any book in the oversaturated market of fantasy novels. The loot tables mean that you’ll never get equipment as impressive as some from Diablo or Torchlight on top of that.
Control and Mechanics: Designed for a gamepad, this game doesn’t really have excellent mechanics. What’s worse is that keyboard mechanics cannot be reconfigured and an early patch mixed up the controls to pan the camera left or right. These problems have not been fixed at time of writing. The layout isn’t ideal for everyone, so I’d avoid it. (NOTE: Shortly after posting this, I was told that an update fixing these has gone live, the blog post is here.)
Who should buy this: People who want a somewhat competent hack and slash game with a few interesting new features and can pick it up for no more than £10. People who just can’t get hold of Diablo II/Torchlight/Magicka/one of those free online hack and slash games.
Who should avoid it: Anyone not in the above list, but especially anyone who wants a bug-free game or an inheritor to the Dungeon Siege games.
If I have to give a score: Like early Magicka, it’s a very buggy take on the Diablo genre. Unlike Magicka, it has little innovative and less hope of speedy bugfixing. I wouldn’t recommend it to any but the most forgiving of Dungeon Siege fans. 1/4
I have already written about Obsidian’s problems. I think part of their problem is they seem so relaxed about their failures, even though they promised the errors of Fallout: New Vegas or Neverwinter Nights 2 would not be repeated in their next game. Here we are and bugs abound, patches add new ones and they have an “awww, shucks” attitude to it all.
Obsidian’s sloppiness aside, it’s a game that has some strengths that do shine out: it has a very polished presentation and a few interesting twists of the usual combat. Character creation has, for better or worse, been replaced by a selection of characters. Each of these has a small set of abilities and the game is very good at making you use and learn them. You cannot just pile drive through the enemies, you have you use these skills carefully and thoughtfully at times.
Another interesting feature is the transmutation of items for gold rather than selling them. This removes the haul of items back to a seller that you’d see in most roleplaying games. These few features do not really make up for the compromises needed to make the leap to the consoles and the resultant problems arising from Obsidian’s mistakes.
First, the plot is lacklustre. Evil person gains immense power, takes over a fair, just kingdom. You are one of the few survivors and you are being hunted down. It’s almost as if they got their plot ideas from TV Tropes or something. They also make definitive statements about previous games that were ambiguous because of character design or choice (i.e. the hero of the first Dungeon Siege was female).
Consoles are limited in their capabilities compared to PCs and so the adaptation of the genre to the console format brings a few necessities that are forgiveable, but for PC players to have a fixed keyboard configuration that then messes up after a day one patch is not so forgiveable. Obsidian’s attitude towards all this when they jokingly expressed that a decent tutorial system, better controls and varied loot would “make good DLC” shows a company that increasingly needs to be taken out back with a shotgun.
So the patches aren’t going to be coming quickly. In my recent downtime, Fallout: New Vegas received a new bugfix and that’s been out for ages. I know these are the people who, at their core, made Fallout, Planescape: Torment and published the Baldur’s Gate games, but they are a shadow of their former selves even if a glimmer of their lost glory sparks now and again.
The controls are set tight and a gamepad isn’t really ever going to be the best medium for controlling the action on the screen. It’s not as if control configuration would be too much to ask but the game feels rushed once you get passed the refinement and polish of the graphics. The loot system and equipment presents a really mediocre experience with none of the weighing up strengths or weakness of varied equipment you’d find in Borderlands or Torchlight.
You’re also rushed through the tutorial of the game, which is brief and gives you no hint how the combat system really uses the special abilities. You could almost discover all this by accident after missing the brief mention of special attacks in the tutorial. You won’t feel you have real knowledge of how the inventory works in the game, nor how you really improve your skills or balance your character so you’ll end up looking at online guides or just getting around for yourself. It’s not overly hard to figure out, but a more comprehensive tutorial would be nice.
Multiplayer is the real let down, however. There is no ability to form PC-only parties or get a group of friends around to play. This is a console game and you can have one extra player, who plays a kind of sidekick. The second character won’t get saved or be used as anything other than player one’s sidekick, and can often feel a little redundant. This is not attributable to error in creation, but error in design. It was not going to work so why did they make it this way?
My final line on this game is that this is the sort of game that can fill a bored weekend for a single-player experience if you pick it up for a few quid in a bargain bin, but you’re not going to see it in one for a while (on the other hand, seeing how quickly Brink fell in price…). There’s no real reason to recommend it unless you are a devotee of the Black Isle cult of Obsidian or a really committed Dungeon Siege fan. If you are the former, you probably will have switched off at my criticisms of Obsidian anyway, if you are the latter, play the demo first. If you are anyone else, give this game a wide berth.
Dungeon Siege III is out now and available at retail or digital distribution for around £29.99.