Archive for the ‘RIFT’ Tag

RIFT, Mario and Minecraft: a strange combination.   Leave a comment

So recently I’ve between making an effort to actually mop up some of those games I’ve not yet completed and I decided to try getting through the entire collection of Super Mario Bros. All-Stars on the SNES. I did a bit of a push on Overlord too as that kind of fell out too, though I did enjoy the game.

But I’ve kind of broken a taboo I once held because I saw Rift (they capitalise the entire word, though I’m not sure why) on special offer in a Steam daily deal and snatched it up (a month’s free subs, it would definitely be worth the £6 I dropped to get that, I could always cancel my sub before month’s end) and I concluded that it’s actually worth keeping that sub there for a few months longer as I’ll be getting 4 months for less than the full price of the game anyway. After that, I’ll see where I go.

The thing that really pulled me in was the fact that the world seems very open and large for an MMO that has been around around 8 months. I bought it in the sale celebrating the 1.5 update and sizeable updates are being added every two or three months with more minor updates in-between. The options seem more varied than the standard MMO fair with my level 19 character already far ahead of the mainstream quests that are the staple levelling up mechanic in most MMOs I’ve seen so far. This is because of a lot of random elements such as random group dungeon crawls and rift invasions allow a lot of traditionally end game content a chance to shine through to newer players. I doubt I’ll end up playing for the game until the day I die, but I could see myself keeping up a sub for a long while to come.

My housemate and I also paid some cash to get our Minecraft server running ready for the 1.8 update and lo and behold, 1.9 is already on the horizon. I actually quite like these new updates as they appear to be adding new stuff at a good solid rate. My big problem with 1.8 was the Endermen. They are not really scary or all that threatening and have ended up a minor annoyance at best, damaging my woodlands fortress with the occasional missing block or leaving a tree floating in midair.

The Endermen need to be improved a lot. First their AI doesn’t often work properly and this leaves them ignoring me as I stare at them and they move and place blocks in a random fashion. If there were ancient Endermen ruins that they sought to rebuild of Endermen settlements and their placement had more rhythm and reason, that would be excellent. They just feel an arbitrary new addition to the game.

But having criticised Minecraft for its slow updates, I don’t want to be too harsh now that Notch actually seems to be getting on with it. It just should have happened earlier and the updates could be a lot better. Still, we’ll all see next month when Minecraft leaves beta what sort of state it is in and what the future holds. Until then, things are looking a lot more improved.

The new villagers in 1.9 are the real big change as I see it. What they really need is a host of interactions and more ordered AI that makes them feel like real people and not just a couple of re-skinned pigs. Given how easy it is to create something like the 1.9 villagers, I wonder why Notch didn’t add them in before. Now all he needs is a slight modification to their AI and a buy/sell interface with currency and the basics are down, I don’t see why it is so hard.